Holiday
GEN II綜二420 T8T9Ta
Information Technology provide an innovative learning environment, while Internet offers a seamless eLearning environments, while digital media offers digital tools for learning content. This course focuses on the development and innovation of digital learning concepts and tools for the needs and development of digital learning. Through classroom lecture and discussion, this course will enable students to understand the impact of digital learning on the application of education, the trends and topics of digital eLearning industry, and the impacts of digital eLearning industry on society.
Course keywords: 數位學習,線上學習,學習平台,破壞性創新,終身教育 COURSE SYLLABUS title:Diffusion of e-Learning Innovations數位學習創新與推廣 Semester: Spring 2024, 3 credits, Class hours: Tus, 8,9,A Instructor: Wang, Ding-Ming (E-mail:dmwang2008@gmail.com) Lin, Chiu-Pin (E-mail:chiupin.lin@gmail.com) About this course A.Description Information Technology provide an innovative learning environment, digital media offers digital tools for, while Internet offers a seamless eLearning environments. This course focuses on the development and innovation of digital learning concepts and tools for the needs and development of digital learning. Through classroom lecture and discussion, this course will enable students to understand the impact of digital learning on the application of education, the trends and topics of digital eLearning industry, and the impacts of digital eLearning industry on society. B.Organization The discussion will conduct from three different aspects: information technology, digital media, and Internet development. The course consists of three major themes: "Innovation in Digital Learning Tools in Information Technology", "Digital Media Innovation for Courses Design ", and "Internet social network Innovation for Digital eLearning Industry ". C.Course objectives After completing this course, the students should be able to 1.Student have the capability to understand the trends and development stages of information technology as an innovation factors into integrated learning environment 2.Student have the capability to understand the development of digital media and visualization in its innovative roles in e-learning pedagogy and curriculum design . 3.Student have the capability to understand the impact of network development in providing the seamless learning environment for the future. 4.Student have the capability to think and reason about learning innovation as producing, using, and refining practical knowledge in learning systems. 5.Student have the capability to evaluate the innovation strategies and function of digital media in learning contexts. 6.Student have the capability to accelerate innovative thinking and uncover new opportunities of network development for ambitious teaching and learning. D. COURSE TOPICS and TENTATIVE SCHEDULE week Topics Remarks 1 Introduction of the course 2 The evolution of eLearning industry 3 Definition of innovation theory Assignment 1 4 Information technology in eLearning 5 Innovation cycle in eLearning industry 6 Innovation tools for eLearning industry Assignment 2 7 Digital media in eLearning industry 8 Digital media and Informal learning 9 Innovations in eLearning pedagogy Assignment 3 10 Storytellers for innovative eLearning 11 Innovation content in eLearning community 12 Introduction of diffusion theory Assignment 4 13 Revolutionizing E-Learning: Innovation through social networking 14 Social networking and effectiveness of eLearning Assignment 5 15 Futuristic evolving eLearning trends in social networking 16 eLearning and learning quality Assignment 6 17 The futuristic of eLearning innovation 18 General discussion of the eLearning industry Final Assignment E. READING AND REQUIRED SUPPLIES 1. The Diffusion Of Innovations: Everett Rogers (https://elearningindustry.com/diffusion-of-innovations-everett-rogers) 2. Diffusion of E-Learning as an Educational Innovation 3. (https://www.researchgate.net/publication/243443690_Diffusion_of_E- Learning_as_an_Educational_Innovation) Further reading materials will be announces on the class F. GRADING PLAN Grades will be awarded primarily based on the involvement and contribution in group discussion. However, class participation and class assignments and exercises may be considered as well. Students are encouraged to use computers in classroom. Class performance 40% Class assignments 30% Final reports 30% G. CLASSROOM RULES OF CONDUCT Class attendance, participation, and preparation are expected. It is strongly recommend that students attend class every week .
MON | TUE | WED | THU | FRI | |
08:00108:50 | |||||
09:00209:50 | |||||
10:10311:00 | |||||
11:10412:00 | |||||
12:10n13:00 | |||||
13:20514:10 | |||||
14:20615:10 | |||||
15:30716:20 | |||||
16:30817:20 | |||||
17:30918:20 | |||||
18:30a19:20 | |||||
19:30b20:20 | |||||
20:30c21:20 |
Average Percentage 91
Std. Deviation 1.41
本課程為16週課程。
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